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Abstract
VIRTUAL REALITY PSYCHOLOGICAL AND EDUCATIONAL IMPACT ON UNIVERSITY STUDENTS
Amna Alshammary*
ABSTRACT
The potential benefits of Virtual Reality (VR) in education could facilitate experiential learning by allowing students to explore complex scenarios and environments. This study aimed to investigate the impact of VR technology on student engagement and learning outcomes in higher education to understand the extent to which VR can enhance educational experiences and outcomes. This study had a cross-sectional design that carried out between August and October 2024 with a sample size of 250 students. The survey's first section consistsof general questions regarding examinees. Questions about the feasibility of VR systems in education make up the second section, which consisted of three subcategories, including: Respondents prefer to use ahead-mounted displays (HMDs)VR over a 2D display. Respondents believe that the use of VR systems would increase interest in certain teaching content, and respondents believe that the introduction of interactive media (in this case, VR systems) into the curriculum would improve learning outcomes. 35.2% of respondents agreed and 31.6% strongly agreed that they felt present when using VR. A significant percentage of participants (38.0% strongly agreed, 16.8% agreed) believed that the use of VR systems and interactive content would increase their interest in the courses. Respondents also stressed the necessity of applying theoretical knowledge to actual circumstances. Respondents prefer VR over 2D screens, highlighting that VR as an interactive tool can enhance interest in instructional materials and improve learning outcomes.
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