Abstract
AI IN GAMES – A REVIEW
*Prof. Sanjay Deshmukh, Preyas Hanche, Akash Dubey, Nishant Desai and Meghaj Agrawal
ABSTRACT
Artificial Intelligence has always been at the core of interactive and simulated environments for a long time but the development in these fields has always been constrained to a single monolithic process that governs all logic within these environments. Simulated Environments are often integrated with centralized artificial intelligence systems that control objects, characters within the environment. We aim to highlight a new system involving the implementation of a decentralized Artificial Intelligence system that acts and feels like it controls all objects, characters independently while practically it does not. The system will revolve around pathfinding techniques, perception systems amongst other key components that are integral to these environments. This implementation will not only enable cutting down on compute cycles, but also steering towards non-intensive multi core processing while adding a sense of realism. Thus there will be increased overall entertainment and provide an immersive environment.
[Full Text Article] [Download Certificate]